Effective date: October 8, 2026 · Developer: gusmediaworks (contact: usgokhan@gmail.com)
Versions before 1.2.5 send no play statistics. Versions before 1.2.0 also have no purchases and make no network requests at all.
Fallmatch has no accounts, no ads and no tracking across apps. From version 1.2.5 the app can send anonymous play statistics, such as which levels are started and finished, tied only to a random ID. On iPhone and iPad, and in the EU/EEA, the UK and Switzerland, they are sent only if you say yes; in Türkiye they are not sent at all; elsewhere on Android they are on by default, and you can turn them off at any time in ⚙ Settings. The optional in-app purchases are handled entirely by Apple's App Store or Google Play, not by us.
What is sent: the app being installed or updated, opened, sent to the background and reopened; levels started and finished (mode, level, moves, stars, time, restarts and hints used); a one-time summary of progress made before 1.2.5; the game language; the device's language, region and time-zone settings; basic device details (maker, model, operating system version, screen size); the app version; the install date; and, on Android, whether the install came from a Google Ads click or from one of our own tagged links, such as a creator's video (only that label is sent, never the click itself). When you are offline, statistics wait on your device and are sent later.
What is not collected: your name, email, store account, advertising ID or location. IP addresses are not stored. The statistics are tied only to a random ID created by the app, so we cannot link them to you.
Why: to see which levels are too hard, where players stop and whether they keep playing, so we can improve the game and decide where to advertise it.
Who processes them: PostHog, Inc. processes them on our behalf on servers in Frankfurt, Germany. PostHog keeps events for up to 7 years, its standard period on our plan; we can delete them sooner. They are never sold, used to show you ads or combined with data from other apps.
Your choice: in the EU/EEA, the UK and Switzerland nothing is sent unless you say yes, and that consent is the legal basis; you can withdraw it at any time. If you are in the EU/EEA and younger than the age at which you can give this consent yourself in your country (between 13 and 16), please ask a parent before saying yes. On iPhone and iPad the app asks everyone first and sends nothing before you say yes. In Türkiye the app sends no play statistics, on any device. Elsewhere on Android statistics are on by default. You can turn them off at any time in ⚙ Settings → PLAY STATS, and collection stops immediately. Uninstalling the app or clearing its data removes the random ID.
Your saved game (level stars, hint counts, daily-puzzle results and streak), your purchased hint balance and your Premium status are stored only on your device, in the app's local storage. The save itself never leaves your phone; only the play statistics described above are sent. Deleting the app deletes this data; Premium can be restored afterwards from your store account with RESTORE PURCHASES.
Fallmatch offers optional one-time purchases: Premium and hint packs. There are no subscriptions. Payment is processed by Apple's App Store or Google Play under their own terms, and Fallmatch never sees your name, payment details or address. The store hands the app only an anonymous transaction record so it can unlock what you bought and restore it on another device signed into the same store account. We run no server, so nothing about your purchases is sent to us. Receipts and refunds are handled by Apple or Google.
Fallmatch has no server of its own. Apart from the play statistics described above, which go to PostHog, nothing about your game is sent anywhere. When the app starts, it asks the App Store or Google Play (through the store's own purchase service on your device) for the product list and for the purchases already on your store account, so that Premium stays unlocked and a purchase that was interrupted can be completed. The app talks to the store again when you open the shop, buy something or restore a purchase, and before a purchase or restore it makes one tiny connectivity check (a request to Apple's or Google's standard reachability address that carries no data) so the shop can tell you when you are offline. None of this includes any information about your game. Levels ship inside the app, the daily and weekly puzzles are built into the app or generated on your device from the date, and your saved game stays on your phone. The game is fully playable offline.
If you turn on the daily reminder, the notification is scheduled on your device by the operating system; no server and no push service are involved, and you can turn it off at any time. When you tap SHARE, the app makes an image or a short text (date, stars and number of moves) and hands it to your device's share menu; only you decide where it goes.
If you play Fallmatch in a web browser, your progress is stored only in that browser's local storage on your device. The browser version has no purchases, no accounts and no analytics.
Fallmatch is a puzzle game for a general audience; it is not directed at children under 13. Play statistics never include a name, email or location and are not used for advertising, and a parent can turn them off in ⚙ Settings → PLAY STATS. Purchases go through the store's own authorisation, including parental controls such as Ask to Buy.
If this policy changes, the updated version will be posted at this address with a new effective date.
Questions? Email usgokhan@gmail.com.